[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://c8jbxkm1paa8u" path="res://.godot/imported/rifle.glb-7e791117157b5204625fa46cea3758ea.scn" [deps] source_file="res://assets/models/weapons/rifle.glb" dest_files=["res://.godot/imported/rifle.glb-7e791117157b5204625fa46cea3758ea.scn"] [params] nodes/root_type="" nodes/root_name="" nodes/root_script=null nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false nodes/use_name_suffixes=true nodes/use_node_type_suffixes=true meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" materials/extract=1 materials/extract_format=0 materials/extract_path="res://assets/materials/weapons" _subresources={ "materials": { "arms": { "use_external/enabled": true, "use_external/fallback_path": "res://assets/materials/weapons/arms.tres", "use_external/path": "uid://dgl8ygpyta7b0" }, "rifle": { "use_external/enabled": true, "use_external/fallback_path": "res://assets/materials/weapons/rifle.tres", "use_external/path": "uid://56reb3m4e6fd" } } } gltf/naming_version=1 gltf/embedded_image_handling=1