#include "hitbox.h" #include "health_status.h" #include "macros.h" void Hitbox::_bind_methods() { BIND_HPROPERTY(Variant::OBJECT, health, PROPERTY_HINT_NODE_TYPE, "HealthStatus"); BIND_PROPERTY(Variant::FLOAT, damage_modifier); } void Hitbox::set_health(HealthStatus *value) { this->health = value; } HealthStatus *Hitbox::get_health() const { return this->health; } void Hitbox::set_damage_modifier(float value) { this->damage_modifier = value; } float Hitbox::get_damage_modifier() const { return this->damage_modifier; }