#include "sound_event_node.h" #include "macros.h" #include "sound_event_patchboard.h" void SoundEventNode::_bind_methods() { ClassDB::bind_method(D_METHOD("trigger_event"), &self_type::trigger_event); BIND_PROPERTY(Variant::BOOL, trigger_on_ready); } void SoundEventNode::ready() { if (this->trigger_on_ready) { trigger_event(); } } void SoundEventNode::_notification(int what) { if (Engine::get_singleton()->is_editor_hint()) { return; } if (what == NOTIFICATION_READY) { ready(); } } void SoundEventNode::trigger_event() { SoundEventPatchboard::get_singleton()->trigger_sound(get_global_position(), this->range); } void SoundEventNode::set_trigger_on_ready(bool value) { this->trigger_on_ready = value; } bool SoundEventNode::get_trigger_on_ready() const { return this->trigger_on_ready; } void SoundEventNode::set_range(float value) { this->range = value; } float SoundEventNode::get_range() const { return this->range; }