[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgl8ygpyta7b0"] [resource] resource_name = "arms" cull_mode = 2 albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1) roughness = 0.5 use_z_clip_scale = true z_clip_scale = 0.2 fov_override = 50.0 stencil_flags = 2