[gd_scene load_steps=7 format=3 uid="uid://clbq43giddldc"] [sub_resource type="GDScript" id="GDScript_abt0s"] script/source = "extends Node3D func _init(): set_disable_scale(true) func _ready(): $GPUParticles3D.emitting = true " [sub_resource type="Curve" id="Curve_abt0s"] _data = [Vector2(0.55064934, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.5361242, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_rtbd5"] curve = SubResource("Curve_abt0s") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_abt0s"] direction = Vector3(0, 0, -1) spread = 5.0 initial_velocity_min = 1.0 initial_velocity_max = 3.0 scale_curve = SubResource("CurveTexture_rtbd5") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rtbd5"] shading_mode = 2 diffuse_mode = 1 specular_mode = 2 albedo_color = Color(0.7921569, 0.09803922, 0.09019608, 1) [sub_resource type="QuadMesh" id="QuadMesh_qrff5"] material = SubResource("StandardMaterial3D_rtbd5") size = Vector2(0.3, 0.3) [node name="BloodEffect" type="Node3D"] script = SubResource("GDScript_abt0s") [node name="Timer" type="Timer" parent="."] wait_time = 0.2 one_shot = true autostart = true [node name="GPUParticles3D" type="GPUParticles3D" parent="."] emitting = false amount = 10 lifetime = 0.2 one_shot = true explosiveness = 0.6 fixed_fps = 10 transform_align = 3 process_material = SubResource("ParticleProcessMaterial_abt0s") draw_pass_1 = SubResource("QuadMesh_qrff5") [connection signal="timeout" from="Timer" to="." method="queue_free"]