[gd_scene load_steps=2 format=3 uid="uid://snjgu4yp5swd"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"] [node name="PlayerBody" type="PlayerBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_bxedw") [node name="PlayerInput" type="PlayerInput" parent="."] unique_name_in_owner = true [node name="PlayerCamera" type="PlayerCamera" parent="."] unique_name_in_owner = true transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.60811, 0) fov = 60.0 [node name="WeaponInventory" type="WeaponInventory" parent="."]