[gd_scene load_steps=3 format=3 uid="uid://cfgwif53qypko"] [ext_resource type="PackedScene" uid="uid://bkw6pt33nbn2" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"] [sub_resource type="GDScript" id="GDScript_5ynga"] script/source = "extends MuzzleEffect func trigger() -> void: SoundEventPatchboard.trigger_sound(global_position, 100) " [node name="Revolver" type="Revolver" unique_id=1509965416 node_paths=PackedStringArray("anim")] anim = NodePath("revolver/AnimationPlayer") max_ammo = 6 loaded_ammo = 6 single_action_spread = 0.015 double_action_spread = 0.04 [node name="revolver" parent="." unique_id=749881158 instance=ExtResource("1_5ynga")] [node name="Skeleton3D" parent="revolver/Character" parent_id_path=PackedInt32Array(749881158, 1494028839) index="0" unique_id=691467434] bones/1/position = Vector3(0.077683, 0.15356629, 0.22951864) bones/1/rotation = Quaternion(0.5851843, 0.4764963, 0.47324383, -0.45447868) bones/2/rotation = Quaternion(-0.13058601, 0.036996044, 0.61635554, 0.7756833) bones/3/rotation = Quaternion(0.041782245, 0.11465855, 0.27514994, 0.9536247) bones/4/rotation = Quaternion(0.14384021, 0.35639, -0.26087257, 0.8855743) bones/5/rotation = Quaternion(-0.22070737, 0.14418079, 0.13519569, 0.95510334) bones/6/rotation = Quaternion(-0.10018806, 0.0017374308, -0.01725145, 0.99481744) bones/7/rotation = Quaternion(-0.5670921, 0.0002677271, -0.0003900336, 0.82365435) bones/8/position = Vector3(-0.00024733064, 0.094130345, 0.0060290145) bones/8/rotation = Quaternion(-0.679744, 0.1527604, 0.07346371, 0.7135934) bones/9/rotation = Quaternion(-0.52413255, -0.0052551352, 0.008540803, 0.85157764) bones/10/rotation = Quaternion(-0.45302963, 0.0016381256, -0.0032266823, 0.89148813) bones/11/position = Vector3(0.019964736, 0.08920876, -0.0011444099) bones/11/rotation = Quaternion(-0.6447599, 0.17695157, 0.030249309, 0.74300593) bones/12/rotation = Quaternion(-0.61815894, -0.0058423677, 0.008146217, 0.78598917) bones/13/rotation = Quaternion(-0.2895717, 0.0008908666, -0.0035062192, 0.95714957) bones/14/rotation = Quaternion(-0.41372666, 0.18337816, -0.05571315, 0.88999933) bones/15/rotation = Quaternion(-0.56248397, 0.0085162, 0.018579094, 0.82655555) bones/16/rotation = Quaternion(-0.5171131, -0.0032988985, -0.01302587, 0.8558117) bones/17/position = Vector3(-0.035217408, 0.031610176, 0.010926676) bones/17/rotation = Quaternion(-0.4766158, 0.022983566, 0.16551939, 0.8630831) bones/18/rotation = Quaternion(0.30545127, -0.076055326, -0.15467335, 0.9364782) bones/19/rotation = Quaternion(0.008012294, 0.013962945, -0.36334667, 0.9315149) bones/20/position = Vector3(-0.077683, 0.12932053, 0.0004705212) bones/20/rotation = Quaternion(0.5851843, -0.4764963, -0.47324383, -0.45447868) bones/21/rotation = Quaternion(-0.054112177, 0.041348223, 0.06595896, 0.9954957) bones/22/rotation = Quaternion(-0.026361316, 0.047682222, -0.08761911, 0.99466294) bones/23/rotation = Quaternion(0.0087715145, 0.00401132, -0.04126034, 0.9991019) bones/25/rotation = Quaternion(-0.00016073987, -2.7729832e-06, 0.017338712, 0.9998497) bones/26/rotation = Quaternion(-5.533049e-06, 8.158349e-07, 0.00047269202, 0.99999994) bones/27/rotation = Quaternion(-0.09291299, -0.16547912, 0.03673224, 0.9811394) bones/28/rotation = Quaternion(9.743209e-05, -2.249952e-06, -0.010027913, 0.9999498) bones/29/rotation = Quaternion(-3.571963e-05, 1.3003668e-06, 0.0036188553, 0.99999344) bones/30/rotation = Quaternion(-0.09937216, -0.162095, 0.07714952, 0.9787228) bones/31/rotation = Quaternion(0.0005252566, -0.0004487199, -0.010014582, 0.99994963) bones/32/rotation = Quaternion(-0.00018943015, 0.00016181999, 0.0036140762, 0.99999344) bones/33/rotation = Quaternion(-0.10820272, -0.15602519, 0.111299604, 0.9754798) bones/35/rotation = Quaternion(-0.008701338, 0.009477453, 0.009525659, 0.9998719) bones/36/rotation = Quaternion(-0.08824564, -0.15454084, -0.14938323, 0.97263277) bones/38/rotation = Quaternion(0.012276233, -0.010414393, 0.025581092, 0.99954313) bones/39/position = Vector3(0.075784564, -0.25414097, -0.44517958) bones/39/rotation = Quaternion(-0.14452313, 2.8000815e-17, 2.8000815e-17, 0.9895014) bones/40/position = Vector3(0.018712092, 0.02616787, 0.005937299) bones/41/rotation = Quaternion(0.13431591, 1.18129094e-07, 1.6011704e-08, 0.99093854) bones/43/rotation = Quaternion(0.0037203024, 1.1920845e-07, 4.4349532e-10, 0.9999931) bones/44/rotation = Quaternion(0.9970487, -9.152006e-09, 1.1885747e-07, -0.07677229) bones/45/position = Vector3(0.012085369, 0.16355935, -0.1564293) bones/45/rotation = Quaternion(0.8511746, -0.50459415, -0.07369914, -0.124319114) [node name="Body" parent="revolver/Character/Skeleton3D" index="0" unique_id=1452096908] layers = 2 skeleton = NodePath("..") [node name="Cube" parent="revolver/Character/Skeleton3D" index="1" unique_id=1134152416] layers = 2 skeleton = NodePath("..") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" index="2" unique_id=1012267645] transform = Transform3D(1, -6.350722e-17, 4.7320164e-17, 4.7320164e-17, 0.95822614, 0.2860117, -6.350722e-17, -0.2860117, 0.95822614, 0.075784564, -0.25414097, -0.44517958) bone_name = "root" bone_idx = 39 [node name="MuzzleEffect" type="MuzzleEffect" parent="revolver/Character/Skeleton3D/BoneAttachment3D" unique_id=1214801832] transform = Transform3D(1, 0, 0, 0, 0.95768696, -0.28781185, 0, 0.28781185, 0.95768696, 2.4018701e-17, 0.19591203, -0.24464998) script = SubResource("GDScript_5ynga") [node name="HitscanMuzzle" type="HitscanMuzzle" parent="." unique_id=1015839339 node_paths=PackedStringArray("muzzle_effect")] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, 0.9999999, 0, -0.9999999, -4.3711385e-08, 0, 0, 0) target_position = Vector3(0, 200, 0) collision_mask = 6 collide_with_areas = true spread = 0.02 muzzle_effect = NodePath("../revolver/Character/Skeleton3D/BoneAttachment3D/MuzzleEffect") [editable path="revolver"]