[gd_scene load_steps=2 format=3 uid="uid://cfgwif53qypko"] [ext_resource type="PackedScene" uid="uid://bkw6pt33nbn2" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"] [node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")] anim = NodePath("revolver/AnimationPlayer") single_action_spread = 0.003 double_action_spread = 0.02 [node name="revolver" parent="." instance=ExtResource("1_5ynga")] [node name="Skeleton3D" parent="revolver/Character" index="0"] bones/1/position = Vector3(0.077683, 0.15356629, 0.22951864) bones/1/rotation = Quaternion(0.5851843, 0.4764963, 0.47324383, -0.45447868) bones/2/rotation = Quaternion(-0.13058601, 0.036996037, 0.61635554, 0.7756832) bones/3/rotation = Quaternion(0.041782245, 0.11465855, 0.27514994, 0.9536247) bones/4/rotation = Quaternion(0.14384021, 0.35639, -0.26087254, 0.8855742) bones/5/rotation = Quaternion(-0.22070737, 0.14418077, 0.13519569, 0.95510334) bones/6/rotation = Quaternion(-0.10018806, 0.0017374308, -0.01725145, 0.99481744) bones/7/rotation = Quaternion(-0.5670921, 0.0002677271, -0.0003900336, 0.82365435) bones/8/rotation = Quaternion(-0.679744, 0.1527604, 0.07346371, 0.7135934) bones/9/rotation = Quaternion(-0.52413255, -0.0052551352, 0.008540803, 0.85157764) bones/10/rotation = Quaternion(-0.45302963, 0.0016381256, -0.0032266823, 0.89148813) bones/11/rotation = Quaternion(-0.6447599, 0.17695157, 0.030249309, 0.74300593) bones/12/rotation = Quaternion(-0.61815894, -0.0058423677, 0.008146217, 0.78598917) bones/13/rotation = Quaternion(-0.2895717, 0.0008908666, -0.0035062192, 0.95714957) bones/14/rotation = Quaternion(-0.41372666, 0.18337816, -0.05571315, 0.88999933) bones/15/rotation = Quaternion(-0.56248397, 0.0085162, 0.018579094, 0.82655555) bones/16/rotation = Quaternion(-0.5171131, -0.0032988985, -0.01302587, 0.8558117) bones/17/position = Vector3(-0.035217408, 0.031610176, 0.010926676) bones/17/rotation = Quaternion(-0.4766158, 0.022983566, 0.16551939, 0.8630831) bones/18/rotation = Quaternion(0.30545127, -0.076055326, -0.15467335, 0.9364782) bones/19/rotation = Quaternion(0.008012294, 0.013962945, -0.36334667, 0.9315149) bones/20/rotation = Quaternion(0.5851843, -0.4764963, -0.47324383, -0.45447868) bones/39/position = Vector3(0.075784564, -0.25414097, -0.44517958) bones/39/rotation = Quaternion(-0.14452313, 2.8000815e-17, 2.8000815e-17, 0.9895014) bones/40/position = Vector3(0.018712092, 0.02616787, 0.005937299) bones/43/rotation = Quaternion(0.0037203024, 1.1920845e-07, 4.4349532e-10, 0.9999931) bones/44/rotation = Quaternion(0.9970487, -9.1520045e-09, 1.1885747e-07, -0.07677229) [node name="Body" parent="revolver/Character/Skeleton3D" index="0"] layers = 2 [node name="Cube" parent="revolver/Character/Skeleton3D" index="1"] layers = 2 [node name="HitscanMuzzle" type="HitscanMuzzle" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, 0.9999999, 0, -0.9999999, -4.3711385e-08, 0, 0, 0) target_position = Vector3(0, 200, 0) collision_mask = 6 collide_with_areas = true spread = 0.02 [editable path="revolver"]