[gd_scene load_steps=8 format=3 uid="uid://dqlqgk1veyos8"] [ext_resource type="PackedScene" uid="uid://ho7wwawj6s65" path="res://assets/models/enemies/wretched.blend" id="2_ei3ai"] [sub_resource type="GDScript" id="GDScript_qot2n"] script/source = "extends EnemyWretched func _on_health_status_death() -> void: queue_free(); " [sub_resource type="BoxShape3D" id="BoxShape3D_qot2n"] size = Vector3(0.37524414, 0.64245605, 0.38867188) [sub_resource type="BoxShape3D" id="BoxShape3D_ei3ai"] size = Vector3(0.24902344, 0.42858887, 0.2619629) [sub_resource type="BoxShape3D" id="BoxShape3D_cpfor"] size = Vector3(0.32873535, 0.107666016, 0.11816406) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"] [sub_resource type="BoxShape3D" id="BoxShape3D_sivli"] size = Vector3(0.35351563, 0.8721161, 0.29003906) [node name="EnemyWretched" type="EnemyWretched"] script = SubResource("GDScript_qot2n") [node name="wretched" parent="." instance=ExtResource("2_ei3ai")] [node name="SpineAttach" type="BoneAttachment3D" parent="wretched/Character/Skeleton3D" index="2"] transform = Transform3D(1, -2.2202518e-16, 2.1910394e-16, 2.1910388e-16, 0.9999122, 0.013243955, -2.220252e-16, -0.0132439565, 0.99991226, -4.1256417e-17, 1.1546816, -0.0027124744) bone_name = "spine.002" bone_idx = 3 [node name="Hitbox" type="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" node_paths=PackedStringArray("health")] transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, -2.1234107e-16, -1.1546164, -0.012580322) collision_layer = 6 collision_mask = 0 monitoring = false health = NodePath("../../../../../HealthStatus") [node name="CollisionShape3D" type="CollisionShape3D" parent="wretched/Character/Skeleton3D/SpineAttach/Hitbox"] transform = Transform3D(1, -2.2202515e-16, 2.1910396e-16, 2.1910385e-16, 0.9999122, 0.0132439565, -2.2202522e-16, -0.013243958, 0.99991226, 0.0023498535, 1.1967317, -0.0032694251) shape = SubResource("BoxShape3D_qot2n") [node name="HeadAttach" type="BoneAttachment3D" parent="wretched/Character/Skeleton3D" index="3"] transform = Transform3D(0.9999988, -0.0007823897, 0.0013344375, 0.0007271601, 0.99916273, 0.040897816, -0.0013653187, -0.040896796, 0.9991622, -1.3069549e-16, 1.5574794, -0.0040687313) bone_name = "Neck" bone_idx = 5 [node name="Hitbox" type="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" node_paths=PackedStringArray("health")] transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, -2.1234107e-16, -1.1546164, -0.012580322) collision_layer = 6 collision_mask = 0 monitoring = false health = NodePath("../../../../../HealthStatus") damage_modifier = 2.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="wretched/Character/Skeleton3D/HeadAttach/Hitbox"] transform = Transform3D(1, -2.2202515e-16, 2.1910393e-16, 2.1910723e-16, 0.9999161, 0.013243863, -2.2202641e-16, -0.013243858, 0.9999161, -7.644832e-17, 1.3035276, -0.01432839) shape = SubResource("BoxShape3D_ei3ai") [node name="BoneAttachment3D" type="BoneAttachment3D" parent="wretched/Character/Skeleton3D" index="4"] transform = Transform3D(0.10797773, -0.79005337, 0.60345376, 0.4003794, 0.5901581, 0.70100564, -0.9099653, 0.16591746, 0.38004512, 0.28507733, 1.5014915, -0.21731633) bone_name = "hand.R" bone_idx = 9 [node name="Area3D" type="Area3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D"] transform = Transform3D(0.81687146, 0.42058486, 0.39475226, -0.47940338, 0.8755994, 0.059143633, -0.3207699, -0.2375583, 0.91688204, -0.0065350886, 0.06456717, -0.0151789) collision_layer = 0 collision_mask = 10 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/Area3D"] transform = Transform3D(1, -5.722046e-06, -4.0163286e-08, 2.3841858e-07, 1.0000094, -2.0547304e-08, 2.438901e-07, 7.899827e-06, 1, -0.29290777, -2.9802322e-07, -2.3841858e-07) shape = SubResource("BoxShape3D_cpfor") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_ng1ul") [node name="StateMachine" type="StateMachine" parent="."] unique_name_in_owner = true [node name="NavigationAgent3D" type="NavigationAgent3D" parent="."] unique_name_in_owner = true path_desired_distance = 0.25 [node name="PlayerDetector" type="PlayerDetector" parent="."] unique_name_in_owner = true transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0) [node name="HealthStatus" type="HealthStatus" parent="."] unique_name_in_owner = true health = 2 [node name="Hitbox" type="Hitbox" parent="." node_paths=PackedStringArray("health")] transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, 6.209e-17, 0.097789526, 0.004007945) collision_layer = 6 collision_mask = 0 monitoring = false health = NodePath("../HealthStatus") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Hitbox"] transform = Transform3D(1, 5.875464e-21, 0, 6.2038546e-25, 1.0000037, 0, 0, 0, 1.0000037, -2.2362435e-16, 0.35283393, -0.013339132) shape = SubResource("BoxShape3D_sivli") [connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"] [editable path="wretched"]