#ifndef PLAYER_CAMERA_H #define PLAYER_CAMERA_H #include "scene/3d/camera_3d.h" class PlayerCamera : public Camera3D { GDCLASS(PlayerCamera, Camera3D); static void _bind_methods(); void on_look_input(Vector2 input); void update_fov(); void ready(); void process(double delta); protected: void _notification(int what); public: void set_fov_factor(float value); float get_fov_factor() const; void recoil(float r); private: float base_fov{ 60.f }; float fov_factor{ 1.0f }; }; #endif // !PLAYER_CAMERA_H