diff --git a/modules/wave_survival/map_region.cpp b/modules/wave_survival/map_region.cpp index 096327e2..b0d9dd9c 100644 --- a/modules/wave_survival/map_region.cpp +++ b/modules/wave_survival/map_region.cpp @@ -71,7 +71,6 @@ void MapRegion::raise_difficulty(double amount) { if (this->hunt_phase) { return; } - print_line("Difficutly Increased"); int const old_trunc{ (int)Math::floor(this->difficulty) }; this->difficulty += amount; int const new_trunc{ (int)Math::floor(this->difficulty) }; diff --git a/project/maps/game.scn b/project/maps/game.scn index d00ede48..43d740f2 100644 Binary files a/project/maps/game.scn and b/project/maps/game.scn differ diff --git a/project/maps/industrial_area_map.scn b/project/maps/industrial_area_map.scn index d1e97a03..da740db4 100644 Binary files a/project/maps/industrial_area_map.scn and b/project/maps/industrial_area_map.scn differ diff --git a/project/objects/enemies/enemy_wretched.tscn b/project/objects/enemies/enemy_wretched.tscn index 0254546c..8e9ffdc2 100644 --- a/project/objects/enemies/enemy_wretched.tscn +++ b/project/objects/enemies/enemy_wretched.tscn @@ -30,7 +30,7 @@ func _enter_tree() -> void: " [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"] -radius = 0.2578125 +radius = 0.17480469 [node name="EnemyWretched" type="EnemyWretched" unique_id=2042600475] slide_on_ceiling = false