chore: adjusted wording on destructable gates

This commit is contained in:
Sara Gerretsen 2026-07-11 13:57:04 +02:00
parent f6780c98ab
commit ffa8cc6d9a

View file

@ -13,7 +13,7 @@ script/source = "extends Interactable
func _highlight_changed(_interactor: PlayerInteractor, value: bool) -> void:
var hud := HeadsUpDisplay.get_singleton()
if hud:
hud.set_tooltip(\"Destroy gate (1 demolition kit)\" if value else \"\")
hud.set_tooltip(\"Use 1 Demolition Kit\" if value else \"\")
func _activated(interactor: PlayerInteractor) -> void:
if interactor.try_use_demo_pack():