chore: adjusted animation timings to tweak difficulty
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parent
99f7d2f3a3
commit
fc6c1dc649
18 changed files with 10 additions and 10 deletions
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@ -52,9 +52,9 @@ wall_min_slide_angle = 0.0
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script = SubResource("GDScript_l222e")
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difficulty_weight = 0.3
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[node name="rifleman" parent="." unique_id=498635215 instance=ExtResource("1_l222e")]
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[node name="rifleman" parent="." unique_id=1974372899 instance=ExtResource("1_l222e")]
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[node name="Hitbox" type="Hitbox" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(498635215, 766212660) index="2" unique_id=1055859191 node_paths=PackedStringArray("health")]
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[node name="Hitbox" type="Hitbox" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(1974372899, 1661246372) index="2" unique_id=1055859191 node_paths=PackedStringArray("health")]
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transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, 6.209e-17, 0.097789526, 0.004007945)
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collision_layer = 6
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collision_mask = 0
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@ -67,7 +67,7 @@ transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11,
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shape = SubResource("BoxShape3D_0dxtm")
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debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)
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[node name="SpineAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(498635215, 766212660) index="3" unique_id=1906380733]
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[node name="SpineAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(1974372899, 1661246372) index="3" unique_id=1906380733]
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transform = Transform3D(1, -2.2202518e-16, 2.1910394e-16, 2.1910388e-16, 0.9999122, 0.013243958, -2.220252e-16, -0.01324396, 0.99991226, -4.1256417e-17, 1.1546816, -0.0027124756)
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bone_name = "spine.002"
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bone_idx = 6
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@ -85,7 +85,7 @@ transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11,
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shape = SubResource("BoxShape3D_avqge")
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debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)
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[node name="HeadAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(498635215, 766212660) index="4" unique_id=174540097]
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[node name="HeadAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(1974372899, 1661246372) index="4" unique_id=174540097]
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transform = Transform3D(1, -2.2186816e-16, 2.1319254e-16, 2.1319254e-16, 0.99920464, 0.039866533, -2.2186818e-16, -0.039866537, 0.99920475, -1.3069549e-16, 1.5574794, -0.004068733)
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bone_name = "Neck"
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bone_idx = 8
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@ -16,15 +16,15 @@ loaded_ammo = 6
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single_action_spread = 0.015
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double_action_spread = 0.04
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[node name="revolver" parent="." unique_id=1383801072 instance=ExtResource("1_5ynga")]
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[node name="revolver" parent="." unique_id=920739050 instance=ExtResource("1_5ynga")]
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[node name="Body" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(1383801072, 2101919789) index="0" unique_id=1318550051]
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[node name="Body" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(920739050, 1237005388) index="0" unique_id=757337077]
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layers = 2
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[node name="Cube" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(1383801072, 2101919789) index="1" unique_id=288875909]
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[node name="Cube" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(920739050, 1237005388) index="1" unique_id=1465457237]
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layers = 2
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(1383801072, 2101919789) index="2" unique_id=1012267645]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" parent_id_path=PackedInt32Array(920739050, 1237005388) index="2" unique_id=1012267645]
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transform = Transform3D(1, -6.350722e-17, 4.732016e-17, 4.732016e-17, 0.95822614, 0.28601173, -6.350722e-17, -0.28601173, 0.95822614, 0, -0.03667751, 0.009908612)
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bone_name = "root"
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bone_idx = 39
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