chore: reordered player controller scene

This commit is contained in:
Sara Gerretsen 2026-01-29 17:28:57 +01:00
parent a88ab11ee6
commit fa3a31f487

View file

@ -5,6 +5,12 @@
[sub_resource type="SphereShape3D" id="SphereShape3D_eqqp1"] [sub_resource type="SphereShape3D" id="SphereShape3D_eqqp1"]
radius = 0.2 radius = 0.2
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
radius = 0.4350586
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eqqp1"]
radius = 0.43017578
[sub_resource type="GDScript" id="GDScript_eqqp1"] [sub_resource type="GDScript" id="GDScript_eqqp1"]
script/source = "extends HealthStatus script/source = "extends HealthStatus
@ -18,12 +24,6 @@ func _on_health_changed(remaining: int, _delta: int) -> void:
hud.set_health_percentage(float(remaining) / float(self.get_max_health())) hud.set_health_percentage(float(remaining) / float(self.get_max_health()))
" "
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
radius = 0.4350586
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eqqp1"]
radius = 0.43017578
[node name="PlayerBody" type="PlayerBody" unique_id=685493739] [node name="PlayerBody" type="PlayerBody" unique_id=685493739]
slide_on_ceiling = false slide_on_ceiling = false
wall_min_slide_angle = 0.0 wall_min_slide_angle = 0.0
@ -40,18 +40,6 @@ target_position = Vector3(0, 0, -2)
collision_mask = 22 collision_mask = 22
collide_with_areas = true collide_with_areas = true
[node name="PlayerInput" type="PlayerInput" parent="." unique_id=2107792432]
unique_name_in_owner = true
process_mode = 3
[node name="WeaponInventory" type="WeaponInventory" parent="." unique_id=1004789215]
unique_name_in_owner = true
starting_weapon = ExtResource("1_eqqp1")
[node name="HealthStatus" type="HealthStatus" parent="." unique_id=1245161153]
health = 10
script = SubResource("GDScript_eqqp1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=419094207] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=419094207]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.33360052, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.33360052, 0)
shape = SubResource("CapsuleShape3D_bxedw") shape = SubResource("CapsuleShape3D_bxedw")
@ -67,5 +55,17 @@ health = NodePath("../HealthStatus")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_eqqp1") shape = SubResource("CapsuleShape3D_eqqp1")
[node name="PlayerInput" type="PlayerInput" parent="." unique_id=2107792432]
unique_name_in_owner = true
process_mode = 3
[node name="WeaponInventory" type="WeaponInventory" parent="." unique_id=1004789215]
unique_name_in_owner = true
starting_weapon = ExtResource("1_eqqp1")
[node name="HealthStatus" type="HealthStatus" parent="." unique_id=1245161153]
health = 10
script = SubResource("GDScript_eqqp1")
[connection signal="death" from="HealthStatus" to="HealthStatus" method="_on_death"] [connection signal="death" from="HealthStatus" to="HealthStatus" method="_on_death"]
[connection signal="health_changed" from="HealthStatus" to="HealthStatus" method="_on_health_changed"] [connection signal="health_changed" from="HealthStatus" to="HealthStatus" method="_on_health_changed"]