fix: separated run and weapon bob amplitude

This commit is contained in:
Sara 2025-08-30 13:02:41 +02:00
parent e30758754c
commit f646f70c37
2 changed files with 5 additions and 4 deletions

View file

@ -30,7 +30,8 @@ private:
PlayerBody *body{ nullptr };
bool was_running{ false };
double run_bob_time{ 0.0 };
double run_bob_amplitude{ 0.025 };
double run_bob_amplitude_weapon{ 0.025 };
double run_bob_amplitude_camera{ 0.125 };
double run_bob_frequency{ 14.0 };
double run_bob_blend_out{ 0.2 };
double weapon_lead_limit{ Math::PI * 0.0075 };