fix: separated run and weapon bob amplitude
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2 changed files with 5 additions and 4 deletions
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@ -30,7 +30,8 @@ private:
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PlayerBody *body{ nullptr };
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bool was_running{ false };
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double run_bob_time{ 0.0 };
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double run_bob_amplitude{ 0.025 };
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double run_bob_amplitude_weapon{ 0.025 };
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double run_bob_amplitude_camera{ 0.125 };
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double run_bob_frequency{ 14.0 };
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double run_bob_blend_out{ 0.2 };
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double weapon_lead_limit{ Math::PI * 0.0075 };
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