From f5ca4894c4976d5933590d9dd647500b1b8239f4 Mon Sep 17 00:00:00 2001 From: Sara Date: Thu, 12 Feb 2026 22:01:28 +0100 Subject: [PATCH] chore: look input is multiplied by fov factor --- modules/wave_survival/player_camera.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/modules/wave_survival/player_camera.cpp b/modules/wave_survival/player_camera.cpp index bd97b5b3..ecde8de2 100644 --- a/modules/wave_survival/player_camera.cpp +++ b/modules/wave_survival/player_camera.cpp @@ -7,6 +7,7 @@ void PlayerCamera::_bind_methods() { } void PlayerCamera::on_look_input(Vector2 input) { + input *= this->fov_factor; // PI / 2.1 to avoid change to the flattened forward vector static const double LOOK_LIM{ Math::PI / 2.1 }; GETSET(rotation, {