chore: increased number of riflemen in units
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a575aee294
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f1cf7525e7
6 changed files with 11 additions and 8 deletions
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@ -45,10 +45,11 @@ radius = 0.17480469
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[node name="EnemyRifleman" type="EnemyRifleman" unique_id=1089821759]
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script = SubResource("GDScript_l222e")
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difficulty_weight = 0.4
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[node name="rifleman" parent="." unique_id=1463524398 instance=ExtResource("1_l222e")]
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[node name="rifleman" parent="." unique_id=498635215 instance=ExtResource("1_l222e")]
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[node name="Hitbox" type="Hitbox" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(1463524398, 1950882827) index="2" unique_id=1055859191 node_paths=PackedStringArray("health")]
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[node name="Hitbox" type="Hitbox" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(498635215, 766212660) index="2" unique_id=1055859191 node_paths=PackedStringArray("health")]
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transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, 6.209e-17, 0.097789526, 0.004007945)
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collision_layer = 6
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collision_mask = 0
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@ -61,7 +62,7 @@ transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11,
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shape = SubResource("BoxShape3D_0dxtm")
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debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)
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[node name="SpineAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(1463524398, 1950882827) index="3" unique_id=1906380733]
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[node name="SpineAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(498635215, 766212660) index="3" unique_id=1906380733]
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transform = Transform3D(1, -2.2202518e-16, 2.1910394e-16, 2.1910388e-16, 0.9999122, 0.013243958, -2.220252e-16, -0.01324396, 0.99991226, -4.1256417e-17, 1.1546816, -0.0027124756)
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bone_name = "spine.002"
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bone_idx = 6
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@ -79,7 +80,7 @@ transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11,
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shape = SubResource("BoxShape3D_avqge")
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debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)
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[node name="HeadAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(1463524398, 1950882827) index="4" unique_id=174540097]
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[node name="HeadAttach" type="BoneAttachment3D" parent="rifleman/Character/Skeleton3D" parent_id_path=PackedInt32Array(498635215, 766212660) index="4" unique_id=174540097]
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transform = Transform3D(1, -2.2186816e-16, 2.1319254e-16, 2.1319254e-16, 0.99920464, 0.039866533, -2.2186818e-16, -0.039866537, 0.99920475, -1.3069549e-16, 1.5574794, -0.004068733)
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bone_name = "Neck"
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bone_idx = 8
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@ -36,8 +36,9 @@ radius = 0.17480469
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slide_on_ceiling = false
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wall_min_slide_angle = 0.0
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floor_max_angle = 0.9773844
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max_speed = 3.0
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script = SubResource("GDScript_qot2n")
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difficulty_weight = 0.333
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difficulty_weight = 0.1
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[node name="wretched" parent="." unique_id=1505510221 instance=ExtResource("1_qot2n")]
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@ -2,13 +2,14 @@
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[ext_resource type="PackedScene" uid="uid://cclghy01gblif" path="res://objects/pickups/demo_pack_pickup.tscn" id="1_h11v4"]
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[ext_resource type="PackedScene" uid="uid://dqlqgk1veyos8" path="res://objects/enemies/enemy_wretched.tscn" id="2_l3d4y"]
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[ext_resource type="PackedScene" uid="uid://qx1ywrcl3gf6" path="res://objects/enemies/enemy_rifleman.tscn" id="3_l3d4y"]
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[node name="PatrolA" type="NpcUnit" unique_id=209119201]
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patrol_speed = 3.0
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drop_on_clear = ExtResource("1_h11v4")
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[node name="EnemyWretched" parent="." unique_id=589775425 instance=ExtResource("2_l3d4y")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.4453423, 0.023195954, -0.37280393)
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[node name="EnemyWretched5" parent="." unique_id=833864271 instance=ExtResource("2_l3d4y")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0.30714047, 0.023195954, 0.58812845)
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[node name="EnemyRifleman" parent="." unique_id=1089821759 instance=ExtResource("3_l3d4y")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.24979722, 0, -0.4631126)
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