feat: units hold formation while patrolling

This commit is contained in:
Sara 2025-07-21 16:50:58 +02:00
parent c05d3aa28f
commit ec6fc76335
7 changed files with 31 additions and 11 deletions

View file

@ -36,6 +36,7 @@ private:
class WretchedPatrolState : public WretchedState {
GDCLASS(WretchedPatrolState, WretchedState);
static void _bind_methods() {}
void set_patrol_target(Vector3 path_point);
public:
virtual void enter_state() override;