feat: units hold formation while patrolling
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7 changed files with 31 additions and 11 deletions
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@ -36,6 +36,7 @@ private:
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class WretchedPatrolState : public WretchedState {
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GDCLASS(WretchedPatrolState, WretchedState);
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static void _bind_methods() {}
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void set_patrol_target(Vector3 path_point);
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public:
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virtual void enter_state() override;
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