fix: alignment of wretched colliders

This commit is contained in:
Sara Gerretsen 2026-01-31 15:11:17 +01:00
parent 964d0d497b
commit eb93cb19ab

View file

@ -30,7 +30,7 @@ func _enter_tree() -> void:
"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
radius = 0.30615234
radius = 0.2578125
[node name="EnemyWretched" type="EnemyWretched" unique_id=2042600475]
slide_on_ceiling = false
@ -52,19 +52,25 @@ health = NodePath("../../../../HealthStatus")
[node name="CollisionShape3D2" parent="wretched/Character/Skeleton3D/Hitbox" index="0" unique_id=602827216]
transform = Transform3D(1, 6.8945504e-21, 0, 6.2038546e-25, 1.0000037, 0, 0, 0, 1.0000037, -2.2362435e-16, 0.35283393, -0.013339132)
debug_color = Color(0.32837027, 0.6238601, 0, 0.41960785)
[node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" parent_id_path=PackedInt32Array(1505510221, 1651916591) index="0" unique_id=1070250681 node_paths=PackedStringArray("health")]
health = NodePath("../../../../../HealthStatus")
[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/SpineAttach/Hitbox" index="0" unique_id=1643914600]
debug_color = Color(4.0189175e-06, 0.64973146, 0.14424223, 0.41960785)
[node name="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" parent_id_path=PackedInt32Array(1505510221, 1057907260) index="0" unique_id=1188667481 node_paths=PackedStringArray("health")]
health = NodePath("../../../../../HealthStatus")
damage_modifier = 4.0
[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/HeadAttach/Hitbox" index="0" unique_id=1923399941]
transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11, 0.9999224, 0.013243848, 4.0745363e-09, -0.013244033, 0.9999193, -4.656613e-10, 1.3035285, -0.014328403)
debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)
[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/DamageBox" parent_id_path=PackedInt32Array(1505510221, 51031781) index="0" unique_id=1793068779]
transform = Transform3D(1, -9.834766e-07, -2.454035e-06, 1.4305115e-06, 0.9999989, -8.145726e-06, 1.8983264e-06, 7.3344854e-06, 1, -0.20908, -5.9604645e-07, -4.7683716e-07)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2553203, 0.010501024, -0.009188678)
debug_color = Color(0.98584324, 0, 0.3343837, 0.41960785)
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=117412966]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)