feat: defining map region unit un-/registering behaviour
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7 changed files with 87 additions and 1 deletions
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@ -5,6 +5,7 @@
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class StateMachine;
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class EnemyBody;
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class PatrolPath;
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class MapRegion;
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class NpcUnit : public Node3D {
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GDCLASS(NpcUnit, Node3D);
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@ -22,12 +23,15 @@ public:
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bool is_aware_of_player() const; //!< becomes true when any individual in the unit sees the player.
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void set_patrol_speed(float value);
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float get_patrol_speed() const;
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void set_region(MapRegion *region);
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MapRegion *get_region() const;
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private:
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bool aware_of_player{ false };
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Vector<EnemyBody *> npcs{};
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PatrolPath *patrol_path{ nullptr };
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float patrol_speed{ 1.f };
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MapRegion *region{ nullptr };
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};
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#endif // !NPC_UNIT_H
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