fix: WretchedPatrolState now works without a path

This commit is contained in:
Sara 2025-07-21 17:21:56 +02:00
parent ec6fc76335
commit d8aafba90e
4 changed files with 42 additions and 33 deletions

View file

@ -56,17 +56,21 @@ void WretchedPatrolState::enter_state() {
float const max_speed{ get_unit()->get_patrol_speed() };
get_target()->set_movement_speed(max_speed);
get_nav()->set_max_speed(max_speed);
Vector3 const nav_target{ this->path->get_closest_point(get_target()->get_global_position(), &this->path_point) };
set_patrol_target(nav_target);
if (this->path) {
Vector3 const nav_target{ this->path->get_closest_point(get_target()->get_global_position(), &this->path_point) };
set_patrol_target(nav_target);
}
}
void WretchedPatrolState::process(double delta) {
if (get_nav()->is_navigation_finished()) {
this->path_point += 1;
set_patrol_target(this->path->point_at(this->path_point));
if (this->path) {
if (get_nav()->is_navigation_finished()) {
this->path_point += 1;
set_patrol_target(this->path->point_at(this->path_point));
}
Vector3 const direction{ get_target()->get_global_position().direction_to(get_nav()->get_next_path_position()) };
get_target()->set_movement_direction(Vector2{ direction.x, direction.z }.normalized());
}
Vector3 const direction{ get_target()->get_global_position().direction_to(get_nav()->get_next_path_position()) };
get_target()->set_movement_direction(Vector2{ direction.x, direction.z }.normalized());
}
String WretchedPatrolState::get_next_state() const {

File diff suppressed because one or more lines are too long

View file

@ -18,7 +18,6 @@ unique_name_in_owner = true
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true
path_desired_distance = 0.25
debug_enabled = true
[node name="PlayerDetector" type="PlayerDetector" parent="."]
unique_name_in_owner = true

View file

@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://5hg5eirw7v8n"]
[ext_resource type="PackedScene" uid="uid://dqlqgk1veyos8" path="res://objects/enemies/enemy_wretched.tscn" id="1_l77gx"]
[node name="NpcUnit" type="NpcUnit"]
[node name="EnemyWretched" parent="." instance=ExtResource("1_l77gx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.9145346, 0.023195954, -0.63123465)
[node name="EnemyWretched2" parent="." instance=ExtResource("1_l77gx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.0534863, 0.023196908, -0.6773462)
[node name="EnemyWretched3" parent="." instance=ExtResource("1_l77gx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.5066114, 0.023196908, 0.93247986)
[node name="EnemyWretched4" parent="." instance=ExtResource("1_l77gx")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.3384295, 0.023197861, 0.74458694)