chore: added characterphysics

This commit is contained in:
Sara Gerretsen 2026-02-09 15:39:49 +01:00
parent 8d11408335
commit d24a00a0b0
5 changed files with 14 additions and 6 deletions

View file

@ -7,5 +7,7 @@
difficulty_spawns = {
0: ExtResource("1_xecfb"),
1: ExtResource("2_rayfl"),
2: ExtResource("1_xecfb")
2: ExtResource("1_xecfb"),
3: ExtResource("2_rayfl"),
4: ExtResource("1_xecfb")
}

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@ -30,9 +30,12 @@ func _enter_tree() -> void:
"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
radius = 0.17480469
radius = 0.087402344
height = 1.918457
[node name="EnemyWretched" type="EnemyWretched" unique_id=2042600475]
collision_layer = 33
collision_mask = 33
slide_on_ceiling = false
wall_min_slide_angle = 0.0
floor_max_angle = 0.9773844
@ -42,13 +45,13 @@ difficulty_weight = 0.1
[node name="wretched" parent="." unique_id=1505510221 instance=ExtResource("1_qot2n")]
[node name="Body" parent="wretched/Character/Skeleton3D" parent_id_path=PackedInt32Array(1505510221, 1609453018) index="0" unique_id=1713926168]
[node name="Body" parent="wretched/Character/Skeleton3D" parent_id_path=PackedInt32Array(1505510221, 962057238) index="0" unique_id=1457137505]
gi_mode = 0
[node name="club" parent="wretched/Character/Skeleton3D" parent_id_path=PackedInt32Array(1505510221, 1609453018) index="1" unique_id=1668686594]
[node name="club" parent="wretched/Character/Skeleton3D" parent_id_path=PackedInt32Array(1505510221, 962057238) index="1" unique_id=924159644]
gi_mode = 0
[node name="Hitbox" parent="wretched/Character/Skeleton3D" parent_id_path=PackedInt32Array(1505510221, 1609453018) index="2" unique_id=333008962 node_paths=PackedStringArray("health")]
[node name="Hitbox" parent="wretched/Character/Skeleton3D" parent_id_path=PackedInt32Array(1505510221, 962057238) index="2" unique_id=333008962 node_paths=PackedStringArray("health")]
health = NodePath("../../../../HealthStatus")
[node name="CollisionShape3D2" parent="wretched/Character/Skeleton3D/Hitbox" index="0" unique_id=602827216]
@ -74,7 +77,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2553203, 0.010501024, -0.0
debug_color = Color(0.98584324, 0, 0.3343837, 0.41960785)
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=117412966]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9592285, 0)
shape = SubResource("CapsuleShape3D_ng1ul")
[node name="StateMachine" type="StateMachine" parent="." unique_id=130345628]

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@ -25,6 +25,8 @@ func _on_health_changed(remaining: int, _delta: int) -> void:
"
[node name="PlayerBody" type="PlayerBody" unique_id=685493739]
collision_layer = 33
collision_mask = 33
slide_on_ceiling = false
wall_min_slide_angle = 0.0

View file

@ -104,6 +104,7 @@ reload={
3d_physics/layer_3="Hitbox(Enemy)"
3d_physics/layer_4="Hitbox(Player)"
3d_physics/layer_5="Interactables"
3d_physics/layer_6="CharacterPhysics"
[rendering]