From c2bdcc2c072bbebdb2c96b21d83825cfea10702e Mon Sep 17 00:00:00 2001 From: Sara Date: Thu, 28 Aug 2025 19:15:00 +0200 Subject: [PATCH] feat: wretched now raise difficulty when killed --- project/objects/enemies/enemy_wretched.tscn | 3 +++ 1 file changed, 3 insertions(+) diff --git a/project/objects/enemies/enemy_wretched.tscn b/project/objects/enemies/enemy_wretched.tscn index 7ea440d3..f0fca0cf 100644 --- a/project/objects/enemies/enemy_wretched.tscn +++ b/project/objects/enemies/enemy_wretched.tscn @@ -5,12 +5,15 @@ [sub_resource type="GDScript" id="GDScript_qot2n"] script/source = "extends EnemyWretched +@export var difficulty_weight : float = 0.25 + func _on_health_status_death() -> void: %StateMachine.process_mode = Node.PROCESS_MODE_DISABLED %NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED $wretched/AnimationPlayer.play(\"death\") $CollisionShape3D.disabled = true set_movement_direction(Vector2()) + get_unit().region.raise_difficulty(difficulty_weight) " [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]