fix: revolver alt fire becomes inactive on switch
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			@ -190,6 +190,7 @@ void Revolver::notify_selected() {
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}
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void Revolver::notify_deselected() {
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	this->alt_active = false;
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	get_input()->disconnect(PlayerInput::sig_primary_fire, callable_mp(this, &self_type::on_primary_fire));
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	get_input()->disconnect(PlayerInput::sig_alt_mode, callable_mp(this, &self_type::on_alt_mode));
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	get_input()->disconnect(PlayerInput::sig_reload, callable_mp(this, &self_type::on_reload));
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