fix: revolver alt fire becomes inactive on switch
This commit is contained in:
parent
9e3de9c29a
commit
b29966ccf7
|
@ -190,6 +190,7 @@ void Revolver::notify_selected() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Revolver::notify_deselected() {
|
void Revolver::notify_deselected() {
|
||||||
|
this->alt_active = false;
|
||||||
get_input()->disconnect(PlayerInput::sig_primary_fire, callable_mp(this, &self_type::on_primary_fire));
|
get_input()->disconnect(PlayerInput::sig_primary_fire, callable_mp(this, &self_type::on_primary_fire));
|
||||||
get_input()->disconnect(PlayerInput::sig_alt_mode, callable_mp(this, &self_type::on_alt_mode));
|
get_input()->disconnect(PlayerInput::sig_alt_mode, callable_mp(this, &self_type::on_alt_mode));
|
||||||
get_input()->disconnect(PlayerInput::sig_reload, callable_mp(this, &self_type::on_reload));
|
get_input()->disconnect(PlayerInput::sig_reload, callable_mp(this, &self_type::on_reload));
|
||||||
|
|
Loading…
Reference in a new issue