chore: patrol units drop ammo instead of demo pack

This commit is contained in:
Sara Gerretsen 2026-02-09 17:33:57 +01:00
parent fb1e707039
commit b10cf58f55

View file

@ -1,12 +1,12 @@
[gd_scene format=3 uid="uid://5hg5eirw7v8n"]
[ext_resource type="PackedScene" uid="uid://cclghy01gblif" path="res://objects/pickups/demo_pack_pickup.tscn" id="1_e0nd4"]
[ext_resource type="PackedScene" uid="uid://c4ocislhm428e" path="res://objects/pickups/rifle_ammo_pickup.tscn" id="1_avriu"]
[ext_resource type="PackedScene" uid="uid://dqlqgk1veyos8" path="res://objects/enemies/enemy_wretched.tscn" id="2_avriu"]
[ext_resource type="PackedScene" uid="uid://qx1ywrcl3gf6" path="res://objects/enemies/enemy_rifleman.tscn" id="3_avriu"]
[node name="PatrolA" type="NpcUnit" unique_id=209119201]
patrol_speed = 3.0
drop_on_clear = ExtResource("1_e0nd4")
drop_on_clear = ExtResource("1_avriu")
[node name="EnemyWretched" parent="." unique_id=589775425 instance=ExtResource("2_avriu")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.24707353, 0.023195954, -0.29548448)