From a968cccdc2d9fc5e9cb1a62d5cd35327e102ce32 Mon Sep 17 00:00:00 2001 From: Sara Date: Mon, 11 Aug 2025 18:23:15 +0200 Subject: [PATCH] fix: running with rifle not working after swap away and back --- modules/wave_survival/weapons/rifle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/wave_survival/weapons/rifle.cpp b/modules/wave_survival/weapons/rifle.cpp index cc6a76e4..036c334f 100644 --- a/modules/wave_survival/weapons/rifle.cpp +++ b/modules/wave_survival/weapons/rifle.cpp @@ -181,7 +181,7 @@ void Rifle::notify_deselected() { get_input()->disconnect(PlayerInput::sig_primary_fire, callable_mp(this, &self_type::on_primary_fire)); get_input()->disconnect(PlayerInput::sig_alt_mode, callable_mp(this, &self_type::on_alt_mode)); get_input()->disconnect(PlayerInput::sig_reload, callable_mp(this, &self_type::on_reload)); - get_camera()->set_fov_factor(1.0); + this->running = false; if (HeadsUpDisplay * hud{ HeadsUpDisplay::get_singleton() }) { hud->set_reticle_visibility(true); }