feat: exposed health status getter on player

This commit is contained in:
Sara 2025-07-21 23:17:46 +02:00
parent 74aead946c
commit a734eb8b20
2 changed files with 23 additions and 17 deletions

View file

@ -3,15 +3,14 @@
#include "scene/3d/physics/character_body_3d.h"
class WeaponInventory;
class HealthStatus;
class PlayerBody : public CharacterBody3D {
GDCLASS(PlayerBody, CharacterBody3D);
static void _bind_methods();
static PlayerBody *singleton_instance;
private:
void ready();
void process(double delta);
void on_child_entered(Node *node);
void physics_process(double delta);
void set_movement_input(Vector2 state);
@ -26,6 +25,7 @@ public:
static PlayerBody *get_singleton();
bool get_is_running() const;
bool get_wants_to_run() const;
HealthStatus *get_health() const;
private:
bool try_running{ false };
@ -36,6 +36,7 @@ private:
Vector2 movement_input{};
WeaponInventory *weapons;
HealthStatus *health{ nullptr };
};
#endif // !PLAYER_BODY_H