feat: re-enabled player flashlight

This commit is contained in:
Sara Gerretsen 2026-07-08 22:16:00 +02:00
parent 2d7791b3eb
commit a5e87a92d5

View file

@ -57,15 +57,14 @@ target_position = Vector3(0, 0, -2)
collision_mask = 18
collide_with_areas = true
[node name="SpotLight3D" type="SpotLight3D" parent="PlayerCamera" unique_id=18821276]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4907467e-08, 0, 0.1705215)
visible = false
light_energy = 0.5
[node name="SpotLight3D" type="SpotLight3D" parent="PlayerCamera/PlayerInteractor" unique_id=18821276]
transform = Transform3D(1, 1.5628833e-08, 1.4083525e-09, -1.5628833e-08, 0.98389035, 0.17877297, 1.4083525e-09, -0.17877297, 0.98389035, 0, -0.12465194, 0)
light_intensity_lumens = 27101.56
light_temperature = 5450.0
light_bake_mode = 0
spot_range = 10.0
spot_attenuation = 0.5
spot_angle = 33.127247
spot_angle_attenuation = 2.232095
spot_range = 20.0
spot_angle = 23.086351
spot_angle_attenuation = 4.919235
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=419094207]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.33360052, 0)