feat: added game.tscn
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parent
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@ -1,9 +1,9 @@
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[gd_scene load_steps=8 format=3 uid="uid://cc2adfb3sfrep"]
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[gd_scene load_steps=8 format=3 uid="uid://cc2adfb3sfrep"]
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[ext_resource type="PackedScene" uid="uid://snjgu4yp5swd" path="res://objects/player.tscn" id="1_mhgjp"]
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[ext_resource type="PackedScene" uid="uid://snjgu4yp5swd" path="res://objects/player.tscn" id="1_7vohb"]
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[ext_resource type="PackedScene" uid="uid://dllho5nkq2smw" path="res://maps/industrial_area_map.tscn" id="2_41t38"]
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[ext_resource type="PackedScene" uid="uid://dllho5nkq2smw" path="res://maps/industrial_area_map.tscn" id="2_hph0i"]
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[ext_resource type="PackedScene" uid="uid://bt054d3ic71rf" path="res://menus/pause_menu.tscn" id="2_ien74"]
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[ext_resource type="PackedScene" uid="uid://bt054d3ic71rf" path="res://menus/pause_menu.tscn" id="3_28e7h"]
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[ext_resource type="Texture2D" uid="uid://bwfkmwx6bd5u4" path="res://icon.svg" id="4_41t38"]
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[ext_resource type="Texture2D" uid="uid://bwfkmwx6bd5u4" path="res://icon.svg" id="4_buohg"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ien74"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ien74"]
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sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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@ -22,14 +22,6 @@ glow_enabled = true
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[node name="Node" type="Node"]
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[node name="Node" type="Node"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_uqqn3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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shadow_enabled = true
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directional_shadow_max_distance = 500.0
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[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
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[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@ -43,12 +35,20 @@ handle_input_locally = false
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size = Vector2i(1152, 648)
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size = Vector2i(1152, 648)
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render_target_update_mode = 4
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render_target_update_mode = 4
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[node name="PlayerBody" parent="SubViewportContainer/SubViewport" instance=ExtResource("1_mhgjp")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport"]
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environment = SubResource("Environment_uqqn3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewportContainer/SubViewport"]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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shadow_enabled = true
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directional_shadow_max_distance = 500.0
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[node name="PlayerBody" parent="SubViewportContainer/SubViewport" instance=ExtResource("1_7vohb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.417719, 1.340589, -8.014704)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.417719, 1.340589, -8.014704)
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[node name="Map" parent="SubViewportContainer/SubViewport" instance=ExtResource("2_41t38")]
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[node name="IndustrialAreaMap" parent="SubViewportContainer/SubViewport" instance=ExtResource("2_hph0i")]
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[node name="PauseMenu" parent="." instance=ExtResource("2_ien74")]
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[node name="PauseMenu" parent="." instance=ExtResource("3_28e7h")]
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[node name="CenterContainer" type="CenterContainer" parent="."]
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[node name="CenterContainer" type="CenterContainer" parent="."]
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anchors_preset = 15
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anchors_preset = 15
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@ -63,5 +63,5 @@ mouse_behavior_recursive = 1
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[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
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[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
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custom_minimum_size = Vector2(10, 10)
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custom_minimum_size = Vector2(10, 10)
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layout_mode = 2
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layout_mode = 2
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texture = ExtResource("4_41t38")
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texture = ExtResource("4_buohg")
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expand_mode = 4
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expand_mode = 4
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@ -3,7 +3,7 @@
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[sub_resource type="GDScript" id="GDScript_kvqlu"]
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[sub_resource type="GDScript" id="GDScript_kvqlu"]
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script/source = "extends Control
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script/source = "extends Control
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@onready var next_scene := preload(\"res://maps/industrial_area.tscn\")
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@onready var next_scene := preload(\"res://maps/game.tscn\")
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func _ready():
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func _ready():
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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