feat: implemented enemies spawning based on current region difficulty
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8 changed files with 341 additions and 131 deletions
8
project/data/spawn_data/default.tres
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8
project/data/spawn_data/default.tres
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[gd_resource type="SpawnData" load_steps=2 format=3 uid="uid://jya2iftfk0f6"]
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[ext_resource type="PackedScene" uid="uid://5hg5eirw7v8n" path="res://objects/units/unit_4_wretched.tscn" id="1_0y836"]
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[resource]
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difficulty_spawns = {
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0: ExtResource("1_0y836")
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}
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