feat: player health status updates HUD

This commit is contained in:
Sara 2025-08-31 14:07:03 +02:00
parent 7b231bd0f3
commit 943325ce4b

View file

@ -10,6 +10,12 @@ script/source = "extends HealthStatus
func _on_death() -> void:
get_tree().change_scene_to_file.call_deferred(\"res://guis/main_menu.tscn\")
func _on_health_changed(remaining: int, _delta: int) -> void:
var hud := HeadsUpDisplay.get_singleton()
if hud:
hud.set_health_percentage(float(remaining) / float(self.get_max_health()))
"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
@ -61,3 +67,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_eqqp1")
[connection signal="death" from="HealthStatus" to="HealthStatus" method="_on_death"]
[connection signal="health_changed" from="HealthStatus" to="HealthStatus" method="_on_health_changed"]