adjusted level of difficulty weight
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@ -50,7 +50,7 @@ collision_mask = 33
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slide_on_ceiling = false
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wall_min_slide_angle = 0.0
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script = SubResource("GDScript_l222e")
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difficulty_weight = 0.4
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difficulty_weight = 0.2
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[node name="rifleman" parent="." unique_id=498635215 instance=ExtResource("1_l222e")]
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