tweak: increased enemy wretched size
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dc65707ff1
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909e83e779
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@ -28,6 +28,9 @@ script = SubResource("GDScript_qot2n")
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[node name="Hitbox" parent="wretched/Character/Skeleton3D" index="2" node_paths=PackedStringArray("health")]
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[node name="Hitbox" parent="wretched/Character/Skeleton3D" index="2" node_paths=PackedStringArray("health")]
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health = NodePath("../../../../HealthStatus")
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health = NodePath("../../../../HealthStatus")
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[node name="CollisionShape3D2" parent="wretched/Character/Skeleton3D/Hitbox" index="0"]
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transform = Transform3D(1, 6.8945504e-21, 0, 6.2038546e-25, 1.0000037, 0, 0, 0, 1.0000037, -2.2362435e-16, 0.35283393, -0.013339132)
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[node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" index="0" node_paths=PackedStringArray("health")]
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[node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" index="0" node_paths=PackedStringArray("health")]
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health = NodePath("../../../../../HealthStatus")
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health = NodePath("../../../../../HealthStatus")
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@ -35,6 +38,9 @@ health = NodePath("../../../../../HealthStatus")
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health = NodePath("../../../../../HealthStatus")
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health = NodePath("../../../../../HealthStatus")
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damage_modifier = 4.0
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damage_modifier = 4.0
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[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/HeadAttach/Hitbox" index="0"]
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transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11, 0.9999224, 0.013243848, 4.0745363e-09, -0.013244033, 0.9999193, -4.656613e-10, 1.3035285, -0.014328403)
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[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/DamageBox" index="0"]
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[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/DamageBox" index="0"]
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transform = Transform3D(1, -9.834766e-07, -2.454035e-06, 1.4305115e-06, 0.9999989, -8.145726e-06, 1.8983264e-06, 7.3344854e-06, 1, -0.20908, -5.9604645e-07, -4.7683716e-07)
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transform = Transform3D(1, -9.834766e-07, -2.454035e-06, 1.4305115e-06, 0.9999989, -8.145726e-06, 1.8983264e-06, 7.3344854e-06, 1, -0.20908, -5.9604645e-07, -4.7683716e-07)
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