fix: enemy riflemen not getting stuck on geometry
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325b797b8a
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8d11408335
1 changed files with 9 additions and 4 deletions
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@ -40,10 +40,15 @@ size = Vector3(0.2939453, 0.65130615, 0.18945313)
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[sub_resource type="BoxShape3D" id="BoxShape3D_pe2i3"]
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size = Vector3(0.24902344, 0.42858887, 0.2619629)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_l222e"]
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radius = 0.17480469
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_pe2i3"]
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radius = 0.087402344
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height = 1.918457
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[node name="EnemyRifleman" type="EnemyRifleman" unique_id=1089821759]
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collision_layer = 33
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collision_mask = 33
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slide_on_ceiling = false
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wall_min_slide_angle = 0.0
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script = SubResource("GDScript_l222e")
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difficulty_weight = 0.4
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@ -100,8 +105,8 @@ shape = SubResource("BoxShape3D_pe2i3")
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debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1155449479]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_l222e")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9618902, 0)
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shape = SubResource("CapsuleShape3D_pe2i3")
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[node name="StateMachine" type="StateMachine" parent="." unique_id=386183876]
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unique_name_in_owner = true
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