chore: made enemy physics collider smaller
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1 changed files with 1 additions and 1 deletions
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@ -30,7 +30,7 @@ func _enter_tree() -> void:
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
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radius = 0.2578125
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radius = 0.17480469
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[node name="EnemyWretched" type="EnemyWretched" unique_id=2042600475]
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[node name="EnemyWretched" type="EnemyWretched" unique_id=2042600475]
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slide_on_ceiling = false
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slide_on_ceiling = false
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