fix: difficulty will now increment as intended
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					@ -71,10 +71,12 @@ void MapRegion::raise_difficulty(double amount) {
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	if (this->hunt_phase) {
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						if (this->hunt_phase) {
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		return;
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							return;
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	}
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						}
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	double const new_difficulty{ this->difficulty + amount };
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						print_line("Difficutly Increased");
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	int const new_trunc{ (int)Math::floor(new_difficulty) };
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	int const old_trunc{ (int)Math::floor(this->difficulty) };
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						int const old_trunc{ (int)Math::floor(this->difficulty) };
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						this->difficulty += amount;
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						int const new_trunc{ (int)Math::floor(this->difficulty) };
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	if (new_trunc != old_trunc) {
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						if (new_trunc != old_trunc) {
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							print_line("Hunt Phase Started");
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		emit_signal(sig_difficulty_increased);
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							emit_signal(sig_difficulty_increased);
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		emit_signal(sig_phase_changed, true);
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							emit_signal(sig_phase_changed, true);
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		this->hunt_phase = true;
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							this->hunt_phase = true;
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