feat: enemy spawner will now attach spawned enemies to its own parent

This commit is contained in:
Sara 2025-08-28 19:14:28 +02:00
parent b3090243e0
commit 86a15184c0

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@ -60,7 +60,7 @@ void EnemySpawner::on_phase_change(bool hunt) {
return; return;
} }
unit_3d->set_patrol_path(this->patrol_path); unit_3d->set_patrol_path(this->patrol_path);
add_child(unit_3d); callable_mp(cast_to<Node>(this->region), &Node::add_child).call_deferred(unit_3d, false, INTERNAL_MODE_DISABLED);
unit_3d->set_global_transform(this->get_global_transform()); unit_3d->set_global_transform(this->get_global_transform());
} }