chore: added standards-complying this->
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2 changed files with 4 additions and 5 deletions
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@ -1,5 +1,4 @@
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#include "enemy_wretched.h"
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#include "enemy_wretched.h"
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#include "scene/animation/animation_player.h"
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#include "wave_survival/macros.h"
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#include "wave_survival/macros.h"
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#include "wave_survival/npc_unit.h"
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#include "wave_survival/npc_unit.h"
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#include "wave_survival/patrol_path.h"
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#include "wave_survival/patrol_path.h"
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@ -20,9 +19,9 @@ void EnemyWretched::on_child_entered(Node *node) {
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}
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}
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void EnemyWretched::ready() {
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void EnemyWretched::ready() {
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fsm->add_state(memnew(WretchedPatrolState));
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this->fsm->add_state(memnew(WretchedPatrolState));
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fsm->add_state(memnew(WretchedChaseState));
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this->fsm->add_state(memnew(WretchedChaseState));
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fsm->add_state(memnew(WretchedAttackState));
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this->fsm->add_state(memnew(WretchedAttackState));
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}
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}
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void EnemyWretched::_notification(int what) {
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void EnemyWretched::_notification(int what) {
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@ -1,11 +1,11 @@
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#ifndef ENEMY_WRETCHED_H
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#ifndef ENEMY_WRETCHED_H
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#define ENEMY_WRETCHED_H
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#define ENEMY_WRETCHED_H
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#include "scene/animation/animation_player.h"
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#include "wave_survival/enemy_body.h"
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#include "wave_survival/enemy_body.h"
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#include "wave_survival/state.h"
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#include "wave_survival/state.h"
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class PatrolPath;
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class PatrolPath;
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class NpcUnit;
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class NpcUnit;
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class AnimationPlayer;
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class StateMachine;
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class StateMachine;
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class EnemyWretched : public EnemyBody {
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class EnemyWretched : public EnemyBody {
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