feat: added HUD object
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3ceabd50eb
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7e3afd6c64
9 changed files with 64 additions and 20 deletions
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@ -1,5 +1,6 @@
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#include "rifle.h"
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#include "scene/animation/animation_player.h"
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#include "wave_survival/heads_up_display.h"
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#include "wave_survival/hitscan_muzzle.h"
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#include "wave_survival/macros.h"
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#include "wave_survival/player_body.h"
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@ -17,11 +18,13 @@ void Rifle::_bind_methods() {
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void Rifle::queue_enter_alt() {
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get_anim()->queue("hip_to_aim");
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get_anim()->queue("aim");
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HeadsUpDisplay::get_singleton()->set_reticle_visibility(false);
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}
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void Rifle::queue_exit_alt() {
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get_anim()->queue("aim_to_hip");
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get_anim()->queue("hip");
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HeadsUpDisplay::get_singleton()->set_reticle_visibility(true);
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}
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void Rifle::queue_enter_run() {
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