chore: WIP rifleman implementation

This commit is contained in:
Sara Gerretsen 2026-01-31 23:11:39 +01:00
parent 5f3e21f254
commit 7810bc415b
2 changed files with 69 additions and 9 deletions

View file

@ -3,31 +3,41 @@
#include "wave_survival/enemy_body.h"
#include "wave_survival/state.h"
#include "wave_survival/state_machine.h"
class AnimationPlayer;
class NavigationAgent3D;
class EnemyRifleman : public EnemyBody {
GDCLASS(EnemyRifleman, EnemyBody);
static void _bind_methods();
void on_child_entered();
void enter_tree();
void on_child_entered(Node *node);
void ready();
protected:
void _notification(int what);
public:
void set_chase_speed(float speed);
float get_chase_speed() const;
AnimationPlayer *get_anim() const;
private:
float chase_speed{ 5.f };
StateMachine *fsm{ nullptr };
AnimationPlayer *anim{ nullptr };
};
/* ============================== STATES ============================== */
class RiflemanState : public State {
GDCLASS(RiflemanState, State);
static void _bind_methods();
static void _bind_methods() {}
public:
virtual void set_target(Node *target) override;
EnemyRifleman *get_target() const;
NpcUnit *get_unit() const;
NavigationAgent3D *get_agent() const;
NavigationAgent3D *get_nav() const;
AnimationPlayer *get_anim() const;
private:
@ -36,7 +46,7 @@ private:
class RiflemanPatrolState : public RiflemanState {
GDCLASS(RiflemanPatrolState, RiflemanState);
static void _bind_methods();
static void _bind_methods() {}
public:
virtual void enter_state() override;
@ -45,12 +55,12 @@ public:
class RiflemanSeekState : public RiflemanState {
GDCLASS(RiflemanSeekState, RiflemanState);
static void _bind_methods();
static void _bind_methods() {}
};
class RiflemanFireState : public RiflemanState {
GDCLASS(RiflemanFireState, RiflemanState);
static void _bind_methods();
static void _bind_methods() {}
};
#endif // !ENEMY_RIFLEMAN_H