feat: simplifying enemy state logic
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6 changed files with 148 additions and 154 deletions
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@ -29,19 +29,12 @@ private:
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/* ============================== STATES ============================== */
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class RiflemanState : public State {
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class RiflemanState : public EnemyState {
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GDCLASS(RiflemanState, State);
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static void _bind_methods() {}
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public:
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virtual void set_target(Node *target) override;
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EnemyRifleman *get_target() const;
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NpcUnit *get_unit() const;
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NavigationAgent3D *get_nav() const;
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AnimationPlayer *get_anim() const;
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private:
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EnemyRifleman *target{ nullptr };
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};
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class RiflemanPatrolState : public RiflemanState {
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