fix(build): removed compiledb from release builds
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justfile
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justfile
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@ -12,7 +12,7 @@ run: build
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release-linux: build
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release-linux: build
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# Compiling Linux Release
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# Compiling Linux Release
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules"
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# Preparing Build Environment
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# Preparing Build Environment
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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rm -rf build && mkdir build
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@ -24,7 +24,7 @@ release-linux: build
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release-windows: build
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release-windows: build
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# Compiling Windows Release
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# Compiling Windows Release
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules"
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# Preparing Build Environment
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# Preparing Build Environment
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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rm -rf build && mkdir build
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