feat: implementations of initial weapon inventory interface

This commit is contained in:
Sara 2025-07-15 23:01:28 +02:00
parent 6cdb2cbd4f
commit 6fa9d11af5
12 changed files with 126 additions and 11 deletions

View file

@ -1,6 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://snjgu4yp5swd"]
[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
[gd_scene load_steps=2 format=3 uid="uid://snjgu4yp5swd"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
@ -18,7 +16,4 @@ unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.60811, 0)
fov = 60.0
[node name="Rifle" parent="PlayerCamera" instance=ExtResource("1_eqqp1")]
[editable path="PlayerCamera/Rifle"]
[editable path="PlayerCamera/Rifle/rifle"]
[node name="WeaponInventory" type="WeaponInventory" parent="."]