feat: added revolver
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3b22cd86f7
commit
6eba3b0454
17 changed files with 195 additions and 29 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://snjgu4yp5swd"]
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[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
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[ext_resource type="PackedScene" uid="uid://cfgwif53qypko" path="res://objects/weapons/revolver.tscn" id="1_eqqp1"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_eqqp1"]
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radius = 0.2
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29
project/objects/weapons/revolver.tscn
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29
project/objects/weapons/revolver.tscn
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@ -0,0 +1,29 @@
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[gd_scene load_steps=2 format=3 uid="uid://cfgwif53qypko"]
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[ext_resource type="PackedScene" uid="uid://bkw6pt33nbn2" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"]
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[node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")]
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anim = NodePath("revolver/AnimationPlayer")
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[node name="revolver" parent="." instance=ExtResource("1_5ynga")]
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[node name="Body" parent="revolver/Character/Skeleton3D" index="0"]
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layers = 2
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[node name="Cube" parent="revolver/Character/Skeleton3D" index="1"]
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layers = 2
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="revolver/Character/Skeleton3D" index="2"]
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transform = Transform3D(1, -6.350722e-17, 4.732016e-17, 4.732016e-17, 0.95822614, 0.28601173, -6.350722e-17, -0.28601173, 0.95822614, -1.1196792e-16, -0.03667751, 0.009908612)
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bone_name = "root"
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bone_idx = 39
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="revolver/Character/Skeleton3D/BoneAttachment3D"]
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unique_name_in_owner = true
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transform = Transform3D(1, 6.3507215e-17, 4.732015e-17, -6.350722e-17, 0.28601167, 0.958226, 4.7320157e-17, -0.958226, 0.28601167, 1.0408685e-17, 0.13487417, -0.03951955)
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target_position = Vector3(0, 200, 0)
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collision_mask = 6
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collide_with_areas = true
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spread = 0.03
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[editable path="revolver"]
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@ -20,13 +20,14 @@ bone_idx = 39
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.99999833, -0.0017453281, 0, 0.0017453281, 0.99999833, 1.4540284e-26, 0, 0.027612558)
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target_position = Vector3(0, 100, 0)
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transform = Transform3D(1, 0, 0, 0, 0.9999968, 0.0024609112, 0, -0.0024609112, 0.9999968, 1.1099746e-16, 0.053034816, 0.03427495)
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target_position = Vector3(0, 200, 0)
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collision_mask = 6
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collide_with_areas = true
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spread = 0.003
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damage = 3
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[node name="AnimationPlayer" parent="rifle" index="1"]
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[node name="AnimationPlayer" parent="rifle" index="2"]
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playback_default_blend_time = 0.1
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[editable path="rifle"]
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