feat: rifle pickup added to map
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8 changed files with 57 additions and 6 deletions
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@ -25,9 +25,6 @@ public:
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void set_starting_weapon(Ref<PackedScene> weapon_scene);
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Ref<PackedScene> get_starting_weapon() const;
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void pickup_demo_pack();
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bool try_use_demo_pack();
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void deposit_pistol_ammo(int amount);
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void set_pistol_ammo(int amount);
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int get_pistol_ammo() const;
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