feat: implemented rifle reload with placeholder anim

This commit is contained in:
Sara 2025-08-06 18:45:02 +02:00
parent 150231c67c
commit 68abfdd383
25 changed files with 26775 additions and 3 deletions

View file

@ -11,6 +11,8 @@ func trigger() -> void:
[node name="Rifle" type="Rifle" node_paths=PackedStringArray("anim")]
anim = NodePath("rifle/AnimationPlayer")
max_ammo = 10
loaded_ammo = 10
[node name="rifle" parent="." instance=ExtResource("1_afgyw")]