feat: implemented rifle reload with placeholder anim
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25 changed files with 26775 additions and 3 deletions
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@ -11,6 +11,8 @@ func trigger() -> void:
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[node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")]
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anim = NodePath("revolver/AnimationPlayer")
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max_ammo = 6
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loaded_ammo = 6
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single_action_spread = 0.003
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double_action_spread = 0.02
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