feat: implemented rifle reload with placeholder anim

This commit is contained in:
Sara 2025-08-06 18:45:02 +02:00
parent 150231c67c
commit 68abfdd383
25 changed files with 26775 additions and 3 deletions

View file

@ -11,6 +11,8 @@ func trigger() -> void:
[node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")]
anim = NodePath("revolver/AnimationPlayer")
max_ammo = 6
loaded_ammo = 6
single_action_spread = 0.003
double_action_spread = 0.02