feat: implemented rifle reload with placeholder anim
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25 changed files with 26775 additions and 3 deletions
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project/assets/animations/weapons/rifle/RESET.res
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project/assets/animations/weapons/rifle/RESET.res
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project/assets/animations/weapons/rifle/aim.res
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project/assets/animations/weapons/rifle/aim.res
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project/assets/animations/weapons/rifle/aim_to_hip.res
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project/assets/animations/weapons/rifle/aim_to_hip.res
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project/assets/animations/weapons/rifle/equip.res
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project/assets/animations/weapons/rifle/equip.res
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project/assets/animations/weapons/rifle/fire_aim.res
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project/assets/animations/weapons/rifle/fire_aim.res
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project/assets/animations/weapons/rifle/fire_hip.res
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project/assets/animations/weapons/rifle/fire_hip.res
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project/assets/animations/weapons/rifle/hip.res
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project/assets/animations/weapons/rifle/hip.res
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project/assets/animations/weapons/rifle/hip_to_aim.res
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project/assets/animations/weapons/rifle/hip_to_aim.res
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project/assets/animations/weapons/rifle/hip_to_run.res
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project/assets/animations/weapons/rifle/hip_to_run.res
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project/assets/animations/weapons/rifle/reload.res
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project/assets/animations/weapons/rifle/reload.res
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project/assets/animations/weapons/rifle/run.res
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project/assets/animations/weapons/rifle/run.res
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project/assets/animations/weapons/rifle/run_to_aim.res
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project/assets/animations/weapons/rifle/run_to_aim.res
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project/assets/animations/weapons/rifle/run_to_hip.res
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project/assets/animations/weapons/rifle/run_to_hip.res
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://snjgu4yp5swd"]
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[ext_resource type="PackedScene" uid="uid://cfgwif53qypko" path="res://objects/weapons/revolver.tscn" id="1_eqqp1"]
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[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_eqqp1"]
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radius = 0.2
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@ -11,6 +11,8 @@ func trigger() -> void:
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[node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")]
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anim = NodePath("revolver/AnimationPlayer")
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max_ammo = 6
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loaded_ammo = 6
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single_action_spread = 0.003
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double_action_spread = 0.02
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@ -11,6 +11,8 @@ func trigger() -> void:
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[node name="Rifle" type="Rifle" node_paths=PackedStringArray("anim")]
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anim = NodePath("rifle/AnimationPlayer")
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max_ammo = 10
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loaded_ammo = 10
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[node name="rifle" parent="." instance=ExtResource("1_afgyw")]
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