feat: implemented rifle reload with placeholder anim
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25 changed files with 26775 additions and 3 deletions
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@ -14,11 +14,12 @@ class Rifle : public WeaponBase {
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void queue_enter_run();
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void exit_run();
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void shoot();
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void start_reload_animation();
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void play_equip_anim();
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void on_primary_fire(bool down);
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void on_alt_mode(bool alt_mode);
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void on_reload();
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void on_animation_changed(String new_anim);
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void on_run_input(bool run);
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void ready();
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void process(double delta);
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